City: Hu̹zu̹be Hàhe Gûchya

Hu̹zu̹be Hàhe Gûchya

Hu̹zu̹be Hàhe Gûchya
Example Rattu architecture.
StateDaland
ProvenceHu̽ Gûzàchû Provence
Sub ProvenceRàlolà Ûhàs̺î County
RegionJidïpï-zmekáf Woods
Founded1769
Community LeaderLord Êmêv
Area36 km2 (14 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1246 m (4087 ft)
Average Yearly Precipitation239 cm/y (94 in/y)
Population8616
Population Density239 people per km2 (615 people per mi2)
Town AuraConjuration
Naming
Native nameHu̹zu̹be Hàhe Gûchya
Pronunciation/ˈviʧi/ /ˈhəhe/
Direct Translation[fetus; embryo] [bra]
Translation[Not Yet Translated]

Hu̹zu̹be Hàhe Gûchya (/ˈviʧi/ /ˈhəhe/ [fetus; embryo] [bra]) is a temperate City located in Ràlolà Ûhàs̺î County, Hu̽ Gûzàchû Provence, within the Daland.

The name Hu̹zu̹be Hàhe Gûchya is derived from the Goblin language, as Hu̹zu̹be Hàhe Gûchya was founded by Tshîbë, who was culturaly Rattu.

Climate

Hu̹zu̹be Hàhe Gûchya has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). Hu̹zu̹be Hàhe Gûchya receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Hu̹zu̹be Hàhe Gûchya covers an area of nearly 36 km2 (14 mi2), and an average elevation of 1246 m (4087 ft) above sea level.

Overview

Hu̹zu̹be Hàhe Gûchya was founded durring the late 18th century in early summer of the year 1769, by Tshîbë. The establishment of Hu̹zu̹be Hàhe Gûchya was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tshîbë struck deals with nearby nations and communities to establish Hu̹zu̹be Hàhe Gûchya as a prison colony.

Hu̹zu̹be Hàhe Gûchya was built using the conventions of Rattu durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Hu̹zu̹be Hàhe Gûchya is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Hu̹zu̹be Hàhe Gûchya is buildings are arranged arround a single restrictive packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Hu̹zu̹be Hàhe Gûchya's would-be-castle fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Hu̹zu̹be Hàhe Gûchya is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Hu̹zu̹be Hàhe Gûchya possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hu̹zu̹be Hàhe Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hu̹zu̹be Hàhe Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hu̹zu̹be Hàhe Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hu̹zu̹be Hàhe Gûchya's parks.

Hu̹zu̹be Hàhe Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hu̹zu̹be Hàhe Gûchya.

Hu̹zu̹be Hàhe Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hu̹zu̹be Hàhe Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hu̹zu̹be Hàhe Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hu̹zu̹be Hàhe Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hu̹zu̹be Hàhe Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hu̹zu̹be Hàhe Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hu̹zu̹be Hàhe Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hu̹zu̹be Hàhe Gûchya's public wards, blessings, and other arcane systems.

Hu̹zu̹be Hàhe Gûchya has an Millitary Academy which trains military officers and specilists.

Hu̹zu̹be Hàhe Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Hu̹zu̹be Hàhe Gûchya's grid is powered by hydrogalvanic generators.

Hu̹zu̹be Hàhe Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hu̹zu̹be Hàhe Gûchya has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hu̹zu̹be Hàhe Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hu̹zu̹be Hàhe Gûchya's natural decorations nor waterways.

Hu̹zu̹be Hàhe Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hu̹zu̹be Hàhe Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hu̹zu̹be Hàhe Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hu̹zu̹be Hàhe Gûchya's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, winter is long in Hu̹zu̹be Hàhe Gûchya.

The Skin Stitcher near Hu̹zu̹be Hàhe Gûchya are known to be more aggressive than normal.

Hu̹zu̹be Hàhe Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Elven High Magic energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 25
  • Farm Laborer: 47
  • Hunters: 35
  • Milk Maids: 21
  • Ranchers: 11
  • Ranch Hands: 24
  • Shepherds: 22
    • Farmland: 35153 m2
    • Cattle and Similar Creatures: 2154
    • Poultry: 25848
    • Swine: 1723
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 861

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 11
  • Cabinetmakers: 18
  • Candlemakers: 29
  • Carpenters: 27
  • Clothmakers: 24
  • Coach and Harness Makers: 9
  • Coopers: 22
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 18
  • Farrier: 52
  • Furriers: 5
  • Glassworkers: 26
  • Gunsmiths: 17
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 22
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 8
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 15
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 27
  • Tailors: 49
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 25
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 12
  • Booksellers: 13
  • Butchers: 21
  • Chandlers: 22
  • Chicken Butchers: 24
  • Entrepreneurs: 8
  • Fine Clothiers: 20
  • Fishmongers: 23
  • Florists: 5
  • Potion Sellers: 13
  • Resellers: 33
  • Spice Merchants: 12
  • Wine-sellers: 18
  • Wheelwright: 14
  • Woodsellers: 8

Service workers

  • Bakers: 61
  • Barbers: 38
  • Coachmen: 12
  • Cooks: 41
  • Doctors: 16
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 29
  • Healers: 25
  • Housekeepers: 26
  • Housemaids: 53
  • House Stewards: 25
  • Inns: 8
  • Laundry maids: 14
  • Maidservants: 33
  • Nursery Maids: 16
  • Pastrycooks: 28
  • Restaurateur: 31
  • Tavern Keepers: 35

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 18
  • In-Town Couriers: 17
  • Long Haul Couriers: 18
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 22
  • Millers: 19
  • Miners: 19
  • Oilmen and Polishers: 13
  • Postmen: 18
  • Pure Finder: 10
  • Skinners: 26
  • Sugar Refiners: 4
  • Tosher: 13
  • Warehousemen: 30
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 16
  • Dentists: 8
  • Educators: 26
  • Engineers: 11
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 21
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 21
  • Fixers: 10
  • Kami Clerk: 16
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 61
  • Monks, Monastic: 26
  • Monks, Civic: 28
  • Historian, Oral: 21
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 21
  • Priests: 39
  • Rangers: 11
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 29
  • Military Officers: 34

Cottage Industries

  • Brewers: 25
  • Comfort Services: 31
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 31
  • Needleworkers: 27
  • Potters: 14
  • Preserve Makers: 28
  • Quilters: 13
  • Seamsters: 50
  • Spinners: 26
  • Tinker: 9
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 26
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 28
  • Writers: 30

Produce Industries

  • Butter Churners: 34
  • Canners: 22
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 19
  • Picklers: 14
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 20

3211 of Hu̹zu̹be Hàhe Gûchya's population work within a Foundational Occupation.

5233 of Hu̹zu̹be Hàhe Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 172 (2%) are noncontributers.

Points of Interest

Hu̹zu̹be Hàhe Gûchya's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Hu̹zu̹be Hàhe Gûchya suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Hu̹zu̹be Hàhe Gûchya's local festivals commemorates this miracle.

History